A Champion’s Experiences… [part three]
[This is part three in a series of postings about my experiences of playing Elder Scrolls IV: Oblivion, taken from Menori.com]
Four Dremora stood before Hadaster each of them brandishing huge claymores. The blades briefly reflected the light from the Sigil Stone that burned above. A lesser mortal would have run in terror from the sight of the snarling humanoids, but Hadaster could only think about the magical properties of the weapons they carried. "I'm going to have to shed some loads if I'm going to carry that loot out of here" he pondered.
There was no time to pause for thought though. In an instant they were upon him. In an instant they were dead.
Examining the search queries from Google and MSN (I don't get many hits from other search engines) a great deal of people are looking for information on the best items in the Oblivion game.
There's a lot of interest in items. One thing I can say about Oblivion is that there are no ridiculously powerful items, although some are clearly better than others.
Swords - range. Two-handed swords have greatest range, but are clearly heavier and do not do significantly more damage than long swords. For balance I prefer short swords. They don't weigh as much and a daedric shortsword does almost the damage of a longsword. Coupled with a decent Sigil Stone (typically they can add 25 points of fire, frost or lightning damage) and you have a weapon to rival Umbra or Gold Brand.
Armour - This is all a matter of taste. If you're a master of light armour you can have pretty much the same armour rating as someone else wearing heavy armour. At master level the amount of encumbrance is about the same between light and heavy armour. There are a few suits of light armour (singlets if you will) which are good for thief and assassin types. I found that although these armours are very light they don't offer the same level of encumbrance relief as individual items of armour do. Light armour does degrade faster though.If its sheer protection you want then Daedric armour is the best. Even the Dragon Armour presented to a Champion of Cyrodiil is not as good. It's lighter, prettier and shines well in the sunlight, but it's not got the sheer "hit me again! again! Come on wuss, again!" protection that Daedric offers. At Master level of heavy armour skill the stats for are:
Imperial Dragon Armour
Boots 12 / 5, 20% resist to poison
Cuirass 40 / 12, 11% resist to magic
Gauntlets 8 / 5, 11% resist to poison
Greaves 24 / 7, 20% resist to fire
Helmet 8 / 5, 20% resist to shockSo although lighter than Daedric it also offers less protection. Being loot mad I prefer to keep atleast 150 encumbrance points free for picking up items. There's nothing worse than running out of encumbrance to pick up items.
The locations of some items is generally well documented on a variety of web sites. The Unofficial Elder Scrolls Pages has an absolute wealth of info on items and their locations. Generally I find that Marauders have the best loot, especially if you can find a leader. Then bandits, then Goblins. Ofcourse humanoid Daedra also tend to have good items. Conjurers - found in both Ayelid ruins and sometimes caves occasionally have enchanted clothing and are a good source of health potions and magicka potions.

Yeah I have trouble finding room for all that shiny loot you get on the Oblivion plains. I’m not going out to those God forsaken places for a while though. Last time I went to collect a nice collection of Daedric weapons armour and alchemy ingredients to sell I was almost turned into the next re-animted rotten lump of flesh to run circles around those tall, dark and scary spikes that sit on little islands in the middle a molten lake. I was ambushed by eight large alligator look alikes and some large men made of rock suspended in mid air and many other abominations. After enduring relentless lightning bolt attacks and being hit with swirling tornados of rock and small ice comets I made my way back to Captain Burd and his soldier side kick I managed to lead a counter attack against the mass of Daedric creatures before me. After dispatching the nuisances I continued with a slightly saddened Captian Burd(unfortunately his Bruma Guard companion was frozen by an Ice Atronach). We carried on to the looming Daedric tower and found many Daedric Spiders who spawn annoying little clones who paralyze your friends. Finally I made it to the Sigil Stone and left that nightmarish land of all things evil.
Yours sincerely The Gray Fox.
What about enchanting permanent invoqued armors with sigil stones?
You invoque the item, make it damaged in a fight (againt a crab) repair it and drop it before the end of the spell. Then, you wait for the end of the spell without grabbing it. After the end of the spell, you can grab it, the item has become permanent: a daedric armor without weight.
You can enchant it with a sigil stone.
—————
Spells breaker: 16 500 GP.
A bunch of ****** paralysed immortals: priceless.
why do you people insist on cheating on games? This game is very good why ruin all the fun with cheats and glitches?
Whats to come of the empire now… were does it lead… why have a game that consists on leaving openings of a future… I’ve searched and thought about it but nothing has come to show… I guess somethings are better left unknown… Or is it…